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Roman Helmet

Roman Helmet close up.

Roman Helmet close up.

Roman Helmet close up.

Roman Helmet close up.

Roman Side closeup

Roman Side closeup

Turntable of the Roman Helmet

Front View

Front View

Roman Closer

Roman Closer

Left 3/4 View

Left 3/4 View

Roman Helmet side view

Roman Helmet side view

Roman left side

Roman left side

Roman right side

Roman right side

Roman the back

Roman the back

Roman left back

Roman left back

Front right side

Front right side

Close up top helmet

Close up top helmet

Close up bottom

Close up bottom

Wireframe

Wireframe

Roman High Poly in Zbrush

Roman High Poly in Zbrush

Different maps for the helmet, crown, hairholder, headphones and cape. UV maps. Tris count 27074

Different maps for the helmet, crown, hairholder, headphones and cape. UV maps. Tris count 27074

Concepts for Roman helmet

Concepts for Roman helmet

With the project I wanted to showcase hardsurface modelling and sculpting. The helmet was sculpted and modelled in zbrush. Retopology in Maya, Uv mapped in maya aswell. Textured in Substance painter. Rendered and lighting in Unreal Engine 5. The hair was made in Maya using Xgen. The cloak was made in marvlous designer and enhanced in zbrush.