Turntable of the Roman Helmet
With the project I wanted to showcase hardsurface modelling and sculpting. The helmet was sculpted and modelled in zbrush. Retopology in Maya, Uv mapped in maya aswell. Textured in Substance painter. Rendered and lighting in Unreal Engine 5. The hair was made in Maya using Xgen. The cloak was made in marvlous designer and enhanced in zbrush.